You deleted the </div> tag for your footer. Try this code, it should fix it. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="https://www.w3.org/1999/xhtml"> <head> <title>Daniel Paynter's 3D Portfolio Site</title> <meta http-equiv="Content-Type"…
Hey man, hope I can be of help pointing out a few things. I'm going to be hyper critical, but I imagine that is what you are looking for since you plan on submitting this to companies to try to get hired. Broken Shit: (I am using the latest Mozilla Firefox) -When I click your Design Test .pdf link, nothing happens. -When I…
Seems pretty good plan for the future. Just keep adding more A's, lol. I guess maybe it goes to roman numerals after five engineers find a way to get 10% more pixels on the screen, marketing people find new combinations of words that get 10% more money from the customer
Pixel art is amazing. One of the things I love a lot about pixel art is the dithering technique- that optical illusion of value made by various checkerboard patterns, sometimes using only two colors. I set out to make a dithering shader in UDK, for this 3D pixel art game I want to make- I was thinking it could help me sell…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
in all honesty, i found Mari to be a very useful tool. the projection tools have always felt more robust than anything out there. i haven't had the chance to try out Mari 2 yet, but i will be over the next couple of weeks. if the layers are as powerful as i've heard then you're certainly on to a winner. i feel though that…
Some bad parts of combining assets: * Less freedom of reuse. It makes the asset more specific and less re-usable. * Usually takes more time to make, requires rebaking from source assets each time it needs to change. Imagine you baked an entire house into a single giant draw call and saw a problem with a trash can. You make…
I don't have a ton of experience with the UE4 set of tools, but one thing I was able to find in the UE4 documentation is the ability to adjust the SSR sharpness via a console command it looks like. This console command probably points to a value within the SSR value set, and can be saved for permanent use. Link to the…
I can't see how much use a pressure-sensitive mouse would be, since it seems to me that pressure is not something that can be effectively or accurately conveyed with a mouse. If that were true, I doubt that pen-based tablets would be as widespread as they are. For me, the mouse represents position, and the pen represents…
run this script in your maxscript listener (F11 - > new script -> paste -> file -> evaluate script ) ---------------------------------------------------------------------------------- Fix MAX's window positions-- version 2.0-- max version 6, 7, 8, 2008, 2009-- written by Joshua Newman-- www.joshuanewman.net-- written…