Whoa. Totally wasn't expecting this thread to come up again. Guess some people got the DVD/Blu-Ray for Christmas. Unless you'd want a video full of mistakes, redos, and botched approaches that's at least a day in length, I'd think that'd be a terrible idea. I'm the world's slowest sculptor. Yeah, bases have never been my…
Thank you for the extensive critique Acumen. Good call on the barrels, I'll look into that. SasoChicken, do you mean the lighting in the MentalRay renders or the UDK ones? I guess the water is too bright in the MR ones, I'll see what I can do. Unfortunately I wouldn't have a clue on how to do foam around the island :( Any…
So i've taken the advice of ddoan88 of adding in God Rays. I've used the light shafts from the directional lights but as they will only emit light shafts dependent which way the directional light is pointing, i created and added my own light shafts, dependent on the angle the character is facing. These will fade in/out…
looks better. but windows do need some work and would make it pop. Yeah it looks abit off and it may just be the windows that are killing it.. try doing some pp and also try increasing the exposure when you get a chance and see how it looks. Comparing it to The division windows pane at…
I have a question ::raises hand in girly fashion::..... When new technology is designed and ultimately released, is it safe to say that these companies target their product to meet a certain target in power consumption and find ways to produce a viable product that will increase performance but also not debilitate the…
AO takes so much time because lots of rays ( ==billions ) need to be traced. For instance, a 2k x 2k map with 4x AA and 256 ao rays(medium quality) takes exactly 2048 x 2048 x 4 x 256 = 4,29 billion rays. The best way to accelerate that is: 1. Get a better CPU or overclock your existing one. or 2. Use the Optix/CUDA…
you can give objects different tags. You can then check by it's tag like so: if (gameObject.tag == "sometag"){ //do stuff} For the touch input you can do something like this: function Update(){ var ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).phase == TouchPhase.Began); var hit : RaycastHit;…
Greetings everyone, I hope you're having a great day. Today marks my second day using this platform and also the 33rd day of my 180 days journey to improve my topology skills. To kick-start the day, I resumed studying a video by Josh Gambrell on the use of HardOps and Boxcutter, which I successfully completed. I also…
NICE!!! I almost couldn't tell the photo real from the game shots :o I always wondered though, how do you go about making the levels? Do you guys pretty much work in 3DS or do you have your own proprietary engine? Whichever the case, how do you guys lay down the tracks on all those different elevations and slopes on the…
whooa, 6 pages back! but ive had the whole day off and can post a good update :) Apophis3d: here you go, basic box modeling I built the low poly: baked, and am in the middle of texturing. just basic colors and grime for the most part. but please critique my bake and overall look till I get my textures up Thanks saso and…