You'll never a true ideal blend when using 2 textures like that. But it's better for memory, so.. You can try blending or using decals. With texture blending, you can use either vertex coloring (cheap but depends on # of verts for quality of blend) or a blend map using another UV channel (more expensive but gives you per…
While I dont agree to the extent that some of those gamers went to by harassing people at Bioware I feel they have every right to be upset and petition for a change to the ending if they saw it. Having been heavily invested in Mass Effect and having finished 3 I totally see and feel from where they, as the consumer, are…
Try to get my foilo updated by the end of the week. Hoping to get some crits as I go though it. Here some work that Im working on today (some of it has a lose ends to tie up) "That" environment art test, around 7000 polys at the mo and a raider for a battlestar mod (3000ish polys) I'll update more throughout the week, and…
Check out my latest work at Behance: https://www.behance.net/gallery/236280877/Summer-Eternal-Analog-medium-of-a-Vinyl-and-a-Book I've also been active posting new work on FAB and Renderosity, links below: https://www.renderosity.com/marketplace/vendors/FV_Design https://www.fab.com/sellers/FV Design Artist profile on…
Sorry to say, that while you have all of the basic elements, you don't have a proper understanding of how they fit together, or the proper proportions for things. Hopefully this will help. What you have, is essentially an M4A1 with an M203 Grenade Launcher. The lower handguard missing - GL attachment is fine. That is how…
My example is more a final mesh form, but you could go in and remove more polygons and make it a bit nicer I think... Blocking out would be like drawing each obvious shape as a simple Max primitive. In the attached image I've just drawn in the cylinders for all the main parts. The top is just an appropriately sized…
what job role do you want to do in the industry and how fast do you want to get there? If you want to be an 3d environment artists, I would say you would be wiser to spend your time working from other peoples concepts and putting 100% of your efforts into getting as crazy good as possible in that specialized set of skills.…
I suggest sending out an update with a link to some hot new piece you just finished. That way you're not just pestering but also driving them to go look at your stuff again. If you're fresh out of hot new pieces think about revisiting an old piece you never finished, or maybe burn some some midnight oil and crank out…
Matroskin, you rock. I knew it had to be done with image planes, but I've always been curious as to how you arrange them to look good from all angles. Great stuff indeed. On the speedtree thing...I'm currently making an outdoor environment and I'm modeling everything by hand except for some trees and bushes that are made…
Hi Omar! I've got a fair amount of feedback for you which hopefully will be helpful. I'm certainly not a professional so I can't provide a real expert opinion but I have studied quite a bit and I can share my thoughts on a peer-review level. I'm not sure where in the process you are on this scene so I'm just going to list…