Well I'm insanelly jealous for your weapons skills!! I was suppossed to use substance designer, but I didn't found the time for it, since I had to struggle with some other stuff (world machine, terrain shaders, foliage geo and shader etc...) I will use it for my next project definitelly! Everything was baked from high…
Yeah, I agree with renderhjs, the fridge looks muddy to me. The bump seems more like concrete than metal. I know you might be going for a bloody mess, but I think it might be too much. Or more so just that it's so muddy. Try something more like these. http://farm1.static.flickr.com/62/224776053_f02809d6a8.jpg…
cheers for that this is the dome i will be going for: http://www.flickr.com/photos/xanthias/1182495125/sizes/l/ i hink they are fairly common, ive seen a couple like this in morroco completely agree about the rafter structure round the main dome, needs plenty of work to solidify the design
Fire Knight with armor and shield I will probably go back and optimize some of the shapes like the hair and overlapping parts of the armor. We'll see how the others turn out. Unarmored: 680 triangles Armor: 1268Helmet: 186Neck: 48Chest: 118Shoulder: 136 (x2)Forearm: 98 (x2)Hand: 56 (x2)Thigh: 38 (x2)Shin: 90 (x2)Foot: 40…
dumping some from current folio. im glad we have a thread for this now ive got a ton of this stuff, i should go through and find the good bits edit: 3MB GIF https://dl.dropboxusercontent.com/u/11806970/horse_bow_spear/3.gif
http://scott31.cgsociety.org/art/dead-maya-space-mudbox-environment-unity-art-photoshop-sci-xnormal-fi-game-door-sci-fi-3d-1187798 Here's the official link to the finished piece. Thanks everyone. I did most of the painting in Mudbox and will likely continue doing so. I also picked up Unity "lightning fast" and will…
Hey all, I started on my brick wall. Not fully happy with how the bricks are looking at the moment. I might go back and re-do the height as there was a version I was happier with. You can check out my progress here - https://www.twitch.tv/videos/118953104
Cleaned up this mesh. It's at 11890 triangles. I still have some more i can clean up. I have a lot to remove in the middle. I think i'm going to redo his texture. I poly-painted it in Zbrush last time. I'll probably do some more of that, but i'll start it off with a photoshopped texture.