i've been using a (modified) version of that script for years, it still works fine in 2018 its a c# script so make sure you save it as so - a .cs filename, not unity/javascript which is .js .Also make sure the script is called the same as that defined in public class "EditorObjExporter" any specific compile errors will…
Sharing WIP new updates on my project. I created custom concrete floor textures and modular concrete blocks, and refined the ambiance to strengthen the mood and overall atmosphere. Still polishing materials, lighting, and storytelling — more updates soo n.
Hi everybody, I'm working on revisiting the character of Vegeta of Dragon Ball for my Dissertation in 3D games modelling. Those are the concepts I've done and I'd like to have some feedback before to start the modelling process. I've spent a lot of time trying to achieve the right design for this character, the aim was to…
hmmm you would need to add two steps in order to do that, first get the length ( the length would be the magnitude of the displacement) of the vector (for now called n, n R^3) by calculating |n| and then calculate your normalized normal vector by dividing it with |n| again ( n0= n/|n| ) I guess it would be better for the…
For those of you who are confused, here is a basic shader that you can use to get your foot in the door for physically based shading. As you can see, it doesn't even cost much more instruction count wise then the dreadful default phong shader. To make it easy to implement and re-use I suggest you do as I did and implement…
+1 for Ndo. OP, why are you obsessed with geo floaters for text? The end result is essentially the same. And what do you mean by 'if I could edit several maps at the same time' ? Don't know if you have access to Zbrush but this could be done with polygrouping/creasing/dynamesh combos. Also, Fusion 360 would be great for…
For edit poly objects use obj = $Box001.mesh. obj will be a trimesh of the Editable Poly. To get normals use the Edit Normals modifier. It will work on both the Editable Mesh and Editable Poly objects. Here is an example. ( eMod = Edit_Normals() modPanel.addModToSelection (eMod) ui:on for obj in selection do ( vCount =…