Hi guys! I’m Lim Jie, the Environment Artist on this project. I previously had a Polycount thread documenting my progress, feel free to check it out here: https://polycount.com/discussion/237998/wip-shift-game-cinematic-trailer-project-environment-artist-dev-log-third-year-uni-project Below is my current progress on…
So this is something I've had a hard time figuring out for a good while now. it seems like something that was avoided in alot of games in the PS2/Xbox/GC era, but a few games and some mods from the era seemed to try and solve it. Does anyone here have any content for doing running water effects within those specs? I'm…
it looks great but it doesn't make me think of Rome. I appreciate you based it off some real reference of Rome but the reference you choose could be in almost any European City. When people think of Rome they think of Roman Ruins, St Peters and other monumental and ancient structures that the city is very famous for. I…
Wip Flying /idle(?) And Game View So I took into account the stuff Helenek was mentioning about long sweeping movements,horizontals, and the game camera while animating this idle. I'm finding alot of skinning issues I'm going to have to touch up to make it "perfect", but the idle came out pretty alright. I increased the…
If you’ve shipped enough work, you’ve seen this moment: You approve a render. Someone changes one small thing. The final output doesn’t match what you signed off on. No one did anything “wrong.” But now you’re explaining differences to a client. That’s the problem we wanted to solve. The Real Issue Isn’t Quality — It’s…
Great! Another one Plasticity user :) Since it's used mostly by artists, it's better to watch tutorials for Fusion 360, if you want to understand CAD methods. Some tools are different there, but you'll see how engineers think and work. For those who want to try Plasticity, I can confrm, it's very user friendly. Also it has…
Wow someone fell asleep during the asshole boss seminar. "You're fired" comes AFTER "please document everything you do". Personally I would be tossed up between being like Richard and finishing the job for the sake of being thorough. OR spending the rest of the time hiding expired meat products in hilarious places. I like…
Hello Polycount! Here is an article/tutorial I wrote yesterday and basically it's about creating a turbulent-like movement for particles without using a vector field or similar. It felt better reposting it here rather than just linking to my website (good or bad idea? layout got worse). I'd love to hear your thoughts, if…
Thank you so much for feedback and instructions! Yes, this is Maya and all this rigs used the same setup, to be short its 4 corrective joints for upperarms (to correct forward, back, up and down movement), 2 twist joints for each upperarm and 2 corrective joints for clavicle movement. Mesh proxies also used to make the…
Hey Guys! At the moment the Online Splitscreen is still buggy :( What we have done: You, as a Server Hoster (Client) see what the Enemy is doin and you also see his camera movement which is important for our game. So you can see what your enemy is doin and how he rotates his camera. But the Server Joiner, he doesnt see the…