Thanks everyone. I definitely had fun working on this project! :smiley: @AGoodFella the axe is "magic" so after throwing it at an orc, he is reforming the axe out of ice. the hand is vibrating, the intensity of the vibration escalates as the axe gets closer to fully forming. the fx (not shown) help sell what's going on.
ok , after temporal now some spears for critique, some people say me ..USE a SIMPLE stick hockey like Darius use a Basket like an axe, but Darius has an axe and his basket look like an axe if i remove de Blade form the tip, look like a spear? or simple stick? thank you again for your time and..reign the peace and harmony…
That checkbox ticks itself when you apply it on a landscape. About the coordinates: Landscape layer coord node is very much like uv\texture coordinate node, while world position can be used to do axis aligned mapping. Whats the error it gave you? I guess it isnt scaled so it shows "wrong" (it isnt wrong, its just not…
I have created a vanilla run cycle and I parented the stand in axe to the arm. My plan after this is to add weight to the axe and add characterisation. My character has a cocky attitude of a teenager jock who over estimates his abilities at times, but still performs a heavy blow with his axe, when motivated.…
Hmm, the parts where the axe blades join the wooden handle seem odd, maybe you could add more shadow? Also, I think most axes have the hole in the axe head, with the shaft poking through instead of the other way around, which seems structurally weaker (wood gets too thin at the intersection of blade/shaft) :)
Looks good, I really like those armour pieces. Are those highlights on the skulls or paint? Either way it looks a bit bright. Those skinny fingers look akward, I'd expect something a bit meatier on a rhino (especially holding such a big axe, cool axe btw). Maybe make the axe handle a bit thinner? Nice lighting!
she looks great man :) I have to echo Strollson from WAYWO thread, the pose is a bit unbalanced. Maybe a firmer grip on the axe and straighten the arm a bit more, the head of the axe at a slightly harsher angle to emphasise its weight. Her other arm looks pretty good but her hand could maybe do with curling outwards more…
you shouldn't talk down on your work it will make others think poorly of it too :( Axe's are my favorite Melee weapon then comes large hammers They do look a bit bland though...like the cloth like handle on the first axe is the most interesting part and the design on the blade on the second axe is its interest spot You…
This axe looks like it's pretty well-worn, but the deterioration is inconsistent between the axe and the handle; the wood and rubber grip look pretty new. Go find a fire axe (or the best substitute you can) and note where your hands are on the handle as you mock swing it. Where your hands are more commonly, the wood and…
Q: Is it safe to assume that most of the weapons have the same 'mount points' for the characters hands? I see in the Double Axe reference file there are two nodes called b_weapon_handle and b_weapon_root.. but in there Dane Axe reference file these nodes don't exist. Thanks! A: I re-uploaded file for the Dane Axe to now…