I'm doing a pseudo(because it have a certain deepness) 2.5D sidescroller, with a fixed camera So do it exist a way to move the character depending on the camera position instead of the player position? Like you push W to move forward no matter what position you are. Because if the guy face the right side if I push the W…
Actually it was a work pc, from my Employer, it came with a std 250 w Sparkle, laughs, brand psu and I tried my 300 W Seasonic to no results. Yes and no beep beep on start up, I think she bit the dust.
Ive recently tried using the morph target brush w/ z brush on the low poly when I subdivide it to avoid loosing the form i worked so hard on. but I noticed when I go up subdivisions again it happens all over. Is there a way around this? any help is apreciated! thanks!
Ive tryed exporting w/ and without GOZ, its all welden with no holes, and the result is the same, when I try and export into zbrush I get awkward extra geo between her legs. Cant have that extra geo...Im stumped again. Any help is greatly apreciated!
If anyone knows a game (console, pc/mac, iOS, android...etc) that is a space game w/ team fortress style texturing, please let me know, I'm needing a good reference. Just leave a name and a link if you have one please Thanks!
Im having a problem with a vehicle I imported. The W and S keys are swapped, so W is reverse, and S is forward. Any idea where I fix this? I assume something was on the wrong axis or something on import. is there an easy fix for this? Please say yes.
Runs great on both of my machines. No performance bugs on either one. MacBook Pro Dual core w/ 4GB ram it runs great. On my Mac Pro 8 Core w/ 16GB Ram runs even better ;) Thanks so much!
played for a while tonight....i am REALLY disappointed in how flosty all the controls feel. your character doesn't feel like they are connecting w/the ground or w/enemies during combat very well. maybe i just gotta get used to it.