Hey Everyone! My latest episode is up and is full-loaded as I review everything we learned in Season 1 of Tuesday Talks (4 Episodes). New videos and lots of useful information to take in! Please share this video with your fellow cg-animators! Happy Tuesday to everyone and as always your comments & feedback is greatly…
I build Blender tools with a focus on automation and production speed, primarily for game art workflows. Before deciding what to build next, I want to hear directly from people who use Blender seriously and run into the same problems over and over—the kind where you think “this should not be manual in 2026.” I’m not…
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
You can change the entire look of your walk in minutes with the right workflow. Sign up to my upcoming course Walk Cycles // Made Simple and learn the secrets to animating awesome walk cycles. //Join the Waiting List! //Join The Waiting List - https://bit.ly/3vExQyi https://youtu.be/2szvndaScoM
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
Sometimes companies will release technical information through talks/lectures at GDC. Have you checked the GDC archives for any talks by the devs? Sometimes others will have had the same inspiration or idea as you and will have released their work on youtube, this site, substack, or Artstation. Have you searched to see…
ID does'nt hype...they talk the talk and walk the walk ... There terrain in Doom 3 is awesome im sure this will look as good or better . Probebly just a new and faster way to crunch details for large scale terrain ...as opposed to using smaller maps and a landscape mesh for the very limited terrains in doom 3 .
Although every animator has their own workflow: some rely heavily on the graph/curve editor; others animate by eye in a more traditional way(using the graph/curve editor more sparingly; others might be 50/50, I feel that anybody just beginning and learning the fundamentals of animation should avoid the graph editor and…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…