"I make sure there are separate smoothing groups assigned to each UV island" You absolutely do not need to do that, at all. Some people do it because their assets or art style just happens to be visually compatible with this brute force approach, but this is absolutely not a necessary condition. By doing so, you simply run…
I prefer 3d coat over Substance Painter. The brushes are better imo. I especially like an ability to paint several brush dabs randomly/alternatively and better material projecting painting system. It's pretty rudimentary in SP. Besides 3d coat allows to paint in between UDIM tiles too. It's somewhere in between SP and Mari…
MHtri is the one that hooked me to the MH series, I have 120 hours in the game on the Wii, but I must say the game is much cooler when you play with 3 buddies online (main reason I got 120 hours invested in it). SP I haven't even completed. maybe I am not a sp guy.
From my experience, 16 latest sp is rock solid and what I still use. 17 latest release is in dire need of the next sp. I'm currently a beta-tester so can't say more than that. 15 I skipped completely as I jumped from 14 to 16 so have no direct experience.
Hello. This is ID from Maya (png)--- http://prntscr.com/ddcpmz This how SP it "convert" to a mesh--- http://prntscr.com/ddcqjt Base colors exported from SP--- http://prntscr.com/ddcs46 After exporting textures this poblem is in all maps (metal, rough etc.). Dilation on 5. 2K textures. What I do wrong?
What are you asking? Can you export the shader from SP? If so then no. You export the texture maps and recreate the look using a vray shader. Shaders are generally renderer specific. SP viewport and vray are 2 completely different renderers. (MLSL shading language was recently introduced by Allegorithmic so who knows, it…
Wasn't the biggest fan of the multiplayer. It was fun, felt like doom, but overall got pretty bored after a handful of matches. I am hoping this was just due to the content quantity being limited because of it being open beta. This SP preview on the other hand though, I might buy it just for SP and see the MP as a bonus…
Just wanted to chime in that this is one of the best SP mods I've played. It does play a bit like an adventure game and there are a couple puzzles that might test your patience, but it's never so difficult that you want to quit. The last segment, however, is what really shines. I think They Hunger was the last SP mod I…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
If you go with Substance Painter then you can avoid having to learn extra software in the form of quixel and xnormal. It's personal of course but QS isn't a patch on SP and xnormal for me is obsolete pretty much as SP bakes just as good and about as hassle-free as you can get. Plus the bonus of realtime map bake…