Heheh, sorry, didn't have the offender handy. I'll get an example, though. The artifacts rendered out to tga's that were still present when combined to a quicktime.
The sun 'is' 120k lux before clouds/atmosphere get involved iirc - don't quote me but i think the 75k that the sun position plugin provided by Unreal uses is probably in the right ballpark for actual light hitting earth (i will immediately concede to anyone who has done actual research into this - im doing the sums in my…
finished a new project for school any crits welcomed. It's already turned in but anything is appreciated. http://www.jeremytoons.com/wip/400_buddy.zip it's a quicktime movie about 20 megs.
Looking at frames from the high def quicktime movie - any of those look like they could have been painted by Syd Mead - with the result that I'm hosting a semi for this movie...
I liked Cyberpunk 2077's graphics, thought it was pretty immersive. I agree with newer games being bugladen and poorly optimized. UE5 has lowered the bar of entry to becoming a game developer, for better and for worse. I think a lot of senior talent for optimizing games has left the industry; either let go for cost cutting…
Redid my walk... it used to be really heavy, now it's a bit lighter. If you didn't know you can open up .avi's in quicktime http://www.virtuosicstudios.com/junk/walk.avi