Dolero Studio helps video game studios focus on what they do best while we make 3D art. We make game-ready 3D art in expected quality on time, be it in Unity or Unreal Engine. If you need outsourcing, take a look at our portfolio https://www.artstation.com/dolerostudio Contact Us contact@dolerostudio.com
Jessica, if big companies are your goal to work for, it seems that companies are outsourcing their props more and more. Might want to cut out Prop Artist, and just market yourself as Environment. Up to you though.
I want real life raids , I will gladly go there in full plate mail and bash the crap out of some foreign outsourcing team that.......er I mean some Horde Park Workers....
I honestly had no idea who that is, much less that he did any concept work for Borderlands. I didn't interface with outsourcing at all though, so my guess is that he was a contract artist(?).
Hmm well that sucks, I'm suck looking for an entry level job or some sort of intership ... Whats this outsourcing company run by teachers? Which AI are u talking about? the one in fort lauderdale?
yep, i'll chuck a resume straight in the bin if there's constant switches of a year or less. You can be the world's greatest artist but it's irrelevant if you're just going to fuck off again, that's what contracters and outsourcing are for
10 months in outsourcing - extremely varied and fun projects, lots of learning opportunities. It is demanding, and sometimes there are hard crunch times, still a lot of fun, and I rarely feel like doing work work :)
Outsource Manager (f/m) YAGER - the developer of Spec Ops: The Line - seeks the talents of a passionate Outsource Manager to work on an awesome and exciting unannounced AAA project. Were looking for people who love working in interdisciplinary teams with a flat hierarchy and in a fast-paced and professional environment.…
We are a team of dedicated professionals that have 10+ years in the outsource gaming industry. DIGITALSHOCK's art pinnacle. Our livelihood lies in the outsourcing of 2D & 3D artwork, as many successful companies have outsourced artwork to us in the past and continue to do so. Our client base consists of such companies as…
Defiantly not simple at all. It would also have to be something in your engine. Its not something someone could do say in UDK or Crysis unless its coded to work that way. From what I have been told no other studio uses anything similar to that. But will all benefits comes draw backs which this of course induces. But all…