I would just bake some "rounding corners" shader over hard /split edges . in Arnold or Blender Cycles , Octane, Modo or whatever. They would give you a perfect base to paint normal details further. It would does look different on cylinders looking more straight without those dark corners but IMO it's a better look probably…
Oh man, this is going to be sick. Before I thought it was Unity exclusive, but last month, Otoy actually made an announcement that Octane/Brigade will be coming to UE4 next year, with private beta testing having already begun. https://home.otoy.com/unreal-engine-announcement-siggraph/ You can see off-screen footage of it…
I would like to replicate 3DO's lighting in my render app (octane) so that I can work on what tweaks need to be made to the spec and roughness maps. I may then be able to write an export script (or whatever) for DDO. So I'm guessing 3DO is using an HDRI to light it. Can I get access to that image and maybe it's settings…
Thanks EarthQuake I was just curious, thought maybe I overlooked a setting tab or something, thomasp as far as the 2nd gpu being useful, it's been great for rendering in Blender Cycles 2.79 and 2.8, other gpu renderers like Redshift and Octane to name a few take advantage of multiple gpus too. Definitely a speed boost…
[ QUOTE ] :::crosses fingers that some stupid scientist doesn't set the ocean on fire::: [/ QUOTE ] That will be the next homeland security warning. Don't go swimming or live near the ocean the terrorists will set it ablaze.
Well, not to me. It's exactly why I am asking. I do need a lookdev and lighting soft with more or less realt time visual feedback preferably working with GPU render. I use ClarisseFX currently and it takes ages to do final render there . The word "lookdev" is what triggered my attention. Could it be a replacement for…
On the subject of other render engines, why was there no news coverage of the Brigade Engine? They were at GDC and apparently it has now been merged with the Octane Render? It still looks noisy as hell but I don't care. If this is finally the game engine they promised with real time path tracing I'll take it! I'll just…
Sounds like I should rather take a closer look easy importing of models to Maya. Heard of tons of problems regarding UV'ing, bringing that over to Maya/Max and all that stuff. My main problem with Modo is that I'd really like to have vRay for Matte Painting. Functions like Fog, Fog Height, specific material settings are…
I use Octane render . They added a kind of buffers compositing straight into the render itself but it's so convoluted I never went deep into it really , Out of box it seems also can't render the normal only untill it's a part of underlying material itself . So perhaps you should look for a way how to project decal normals…
For the last couple
of weeks I’ve had this idea floating around in my head for Beyond Good and Evil
2, a little project to keep me busy during the holidays and spice up my
portfolio a bit. It’s a game that’s very close to my heart
and basically motivated me very early on in life to become a game artist. So
with my search…