Got it figured out after much head-bashing: sel = getCurrentSelection()for obj in sel do ( convertTo obj Editable_Poly addModifier obj (Uvwmap ()) obj.modifiers[#UVW_Mapping].maptype = 4 obj.modifiers[#UVW_Mapping].length = 100 obj.modifiers[#UVW_Mapping].width = 100 obj.modifiers[#UVW_Mapping].height =…
"The .fbx file you used is exactly the same as the one i have used..." Nope, there is no such thing as "the same as the one you used" because FBX exporters have dozens of features, and my own default scene setup is at a scene scale and units very different than yours - meaning different exports. And, as a matter of fact…
can someone help a maxscript newbie out? I've been trying to get a mashup of this align script and maiuu's weld to last on a hotkey with modkeys and I am stuck.macroScript flattentest2 category:"tools" toolTip:"flattentest2"( (function getModKey = ( local resultData = #none if ( (not keyboard.shiftPressed) and (not…
I hope you don't mind but here are some code snippets for tools I use frequently and collected or wrote over the years. * single click turbo smooth swap (on \ off)function switch_turbosmooth obj=( for o in obj do if superclassof o == geometryClass do ( for mod in o.modifiers where classof mod == turbosmooth do( if…
Hi guys, I have made a script that is supposed to find the difference between the position of every vertex in a first mesh and a second mesh. The goal is to automatically select for morpher the vertex that require vertex color to white and with a Ctrl+i the black vertex color. Currently the script work with simple mesh…
Great news! the papers from the german court finaly arrived. we are currently signing the digital papers for steam now. so the release of the tool will be shortly. i have found a solution for handling obj fileformats now. i go back to my original one :) means that i will not use the fbx sdk handling for obj files. the…
There is a guide on the TopoGun forum: "In order to reconstruct the ZBrush levels: -save the scene mesh as an obj (File->Save As), eg. level0.obj; -go to Subdivision->Preferences, change the compatibility to ZTL and set the desired subdivision level (eg. 5); -Save the subdivision mesh (Subdivision->Save), eg. level5.obj;…
I think I finally got a bake that doesn't require much if any touch up in photoshop. I decided to work on an asset for the current scene I'm working on and I'm very happy with the results. Hopefully the AO bake will go as well. Here were the steps I used for this test: 1. Exported base mesh in Max w/ Zbrush settings option…
Ok MoP, I see your code example and raise you another (just for fun, like..) fn myFunc n attribute value = ( --cmd = ( "$" + n.name + "." + attribute + " = " + value as string ) --execute cmd -- proper way! ;) objs = n as array for obj in objs do ( if hasproperty obj attribute then ( setProperty obj attribute value )…