im like 99% sure you can just import uncompressed textures right out of the box. In fact Im like 85% sure that you cant import compressed textures at all.
My question is does the 99$ one let you load tf2 models? does building and exporting stuff to tf2 count as 'commercially'? Since technically you can make money from it.
Just the hair buns and teeth to go~! It's basically 99% how it's gonna look now when i'm ready to call it done, so any crits, things i've overlooked, greatly appreciated~~!
It could have been the major playable mods: Fantasy Quake: Rise of the Phoenix (Late 97, most complete) Archmage (Late 97 also) Bloodmage (mid-99, probably not old enough)
Just because you don't like it, doesnt mean that 99% of everyone else doesnt fucking love it. edit: hell, I don't like picasso's work - thats not to say it isnt amazing.
well let's say the whole thing is like 99% the same and only one face is wider, bigger, smaller. is it still gonna be copyrighted? logically it would be but you're not making their design 100% in a way
didnt read this whole thread, but, 3dcoat student version has 7 layers limitation and 2048px maps, but its good enough to learn it. It's about $99 only if you finish your trial.
Maybe try to set your diffuse color to a gray value rather than a white one. Also I recommend to set the material opacity to 99% in order to have the alpha channel applied :)
Just finished, 110 hours, Vaan, Fran, and Ashe at level 99 and all license boards maxed out. Game was awesome as usual but there was a particular amount of grinding in this one compared to previous games.