@seework Looks moody! Do you have plans for this one? Looks like it would be a fun 2.5D animation @ErikNilsson Cool! Are you working from a particular tutorial/method from Barontieri? I remember checking out his brushes almost 10 years ago now, but I don't recall specific tutorials or workflow breakdowns. I'd definitely be…
I'm currently working with a very small team to develop a 2.5D fighting game for the next generation of consoles. Im responsible for the game design, interface design and some of the 3D modeling. I'm not the best modeler so I'm hoping to post my work here and get feedback you can find more info about the game from either…
just look back 10 years, zbrush was barely usable for anything but weird 2.5d illustrations until some people realized you can deform their weird 3d brushes inside the app change is good, you constantly have to adapt and invent i certainly do not miss the times when unwrapping a character took longer than modelling it, due…
It about time I start and finish my Horror game. Hopefully can finsih the Demo within this few month. As i boughted Playmaker for a long time already. Gonna use this to Track my progress. For now gonna try and get familiar with Unity again and learn how to fully use Playmaker! https://youtu.be/iTPxedJYCf8 Original want to…
Using CrazyTalk Animator 2 with iClone for 2.5D... I love this fantasy style, ever since I saw this cartoon: [ame=" https://www.youtube.com/watch?v=uJzYKm1_Bvo"]https://www.youtube.com/watch?v=uJzYKm1_Bvo[/ame] And I'd love it with a modern twist, by blending modern 3D animation with contemporary 2D, so here's a pic from…
Thanks for the feedback guys. @HP: I've added some colour variation like you suggested. If more is needed down the line I can always add some in photoshop later down the line :) @Hunter0626: I sculpted each block with a damaged and undamaged face to give me a little bit more variety when laying out the blocks in 2.5D. The…
That's going to happen. Think of 2.5D like one of these toys; pure depth. If you're working with a plane and the goal is to produce a planar texture map, then this shouldn't be an issue as you wont notice it when you look at it straight-on. If for some reason you do require the full 3d information, then projection master…
Fair enough! it's 3D sidescrolling (2.5D or whatever people say) rocket/thrust game. Inspired by a game I played on my Amiga as a child R3 mainly. Low-poly aesthetic due to my lack of skills. No textures also due to lack of skills but makes for relatively small download, everything is just colours and roughness/metallic…
In terms of it being a platformer, how is the camera set up? Is it a 3rd person camera ala Mario Galaxies, or is it locked to a plane / view ala Sonic the Hedgehog IV: Episode 1 ? If its a locked 2.5d camera set up, you could really push the details of the walls and play to the camera a whole lot. Making environments for…
Hi guys, I've started trying to learn Zbrush today with a few tutorials but I think my hand just went rogue and pressed something because the lighting's just changed on my mesh and I can't seem to work out how to fix it. I've closed and re-opned Zbrush, dragged a new material on, changed tool etc. http://imgur.com/a/VEGj1…