Push it lower until you are unhappy with the results :) 128 x 128 is a little high for a staircase unless there is a nice shadow cut running over the object ... but then again if you are just going to a beauty shot it is probably ok. Nice work!
116 Polies for each can ???!!! Should be no more than 20 Polies or so.. How did it take that many ?? Or were you talking about the WHOLE SCENE at 116 polies ?? If thats the case.. than that IS a super low poly model...
Ok so . I went ahead and rolled it back to 1.7. I didnt download 1.8. and its working. I'm not completely sure thats the issue, but i'm going to attempt to ugprade to 1.8, and try now.
I tried to break it up on the side. It's a little 128*128 piece of broken wall texture. Doesn't really show i guess. But a vine i'ts a good idea, had some thoughts about it before..
So programing and illnes has been eating up my time, which means that I've had little time to do much art. But heres a low poly face texturing practice inspired by weisheng. tris = 22 pixels = 128*128
I absolutely love your animations, along with the very original idea of the whips - it gives a very dynamic feel to his movement. I often come up with MOBA kits in my spare time, and I did one for your character - Ashytkin - The Ice Demon Primary: Assassin Secondary : Fighter Projected Meta: Assassin Top Lane, Full Damage…
Your best bet is to use the offset tool in Photoshop set to 50% of the size of your texture, 64*64 if your texture is 128*128 for example. This will move the outer edges of the texture into the middle, so it's easy to see where you've got seam problems.
Hey, I re-sized the maps to 512 by 512 for the car and 128 by 128 for the wheels and damn you were right, not much loss in detail from a distance. Though we can see the pixelation if we go really close... Here's a few renders...
Use RTTAssist, or read up here: http://www.laurenscorijn.com/articles/ambient-occlusion-baking You need to really bump up the settings for MR baking, a 64-128 is the minimum for a good bake. 128-256 for a useable bake.