a couple things i have found to help speed the process up with key bindings created in the hotkey editor (you will need to create a new command for most of them): a Rotate left and right polyRotateUVs 45; polyRotateUVs -45; flip selected uv's vertically polyFlipUV -flipType 1 -local on; flip selected UV's horizontally…
Hi! Sorry if that was asked a lot. I need a formula to convert 0-1 linear(which is used in material sliders like 3ds Max,...) like 0.7 into Photoshop sRgb(0-255), what is used in PS histogram. I need that for non color maps, like roughness. I don't know if the correct formula is x(linear)*255, or do I need to factor in…
http://boards.polycount.net/showflat.php?Cat=0&Number=239959&an=0&page=0#Post239959 for a free skull model read some tuts and listen to the crits you get and you'll eventually improve. keep it up!
Looks like "Pits and peaks", the script mentioned by Pior in the second post in this thread: http://boards.polycount.net/showflat.php?Cat=0&Number=281898&an=0&page=0#Post281898 is the one I want. Thanks, guys!
http://boards.polycount.net/showflat.php?Cat=0&Number=72349&an=0&page=0#72349 My post about exactly the same topic is still on the front page. Am I getting ignored around here???
great idea Tfrog! I would have set something up for this month's challenge, but I'm outta here! :P http://boards.polycount.net/showflat.php?Cat=0&Number=72494&an=0&page=0#72494