cape reminds me a lot of league of legends talon. not that that is necessarily a bad thing, just something to be careful of since its one of the characters defining features
A lot of good progress the Bobby especially, but Im wondering, is there any reason you're skipping the ears? I noticed that on the Mexican and the Bobby they aren't actually defined.
It's supposed to be J K Simmons, but you're missing an awful lot of core landmarks that define it as him. Relying on facial hair to sell the likeness is a poor substitute.
You need to remove the macroscript header from the script in the startup folder as well. Otherwise you are defining a Macro instead of running a script. Remove these lines:
Sorry for the necro, but, depending on your render engine you could use vertex colour to define a transition between a "red muscle" and "white muscle" material.
This is definately most interesting, but I believe most people will not think this far, and even wont go as far as to properly set their hard edges even for baking :)
take note of that, the problem of the second one is that is much more noisy and less defined, but might work. Trying to bake amb occlusion on vertex right now