Are you looking for a unique VRChat avatar, a professional VTuber model, or a custom virtual environment for your project? You're in the right place! I specialize in creating high-quality 3D avatars and immersive virtual worlds tailored to your needs.
With experience in VRChat avatar creation, VTuber models, and 3D…
"yeah it was my grandads car" Ah sorry got my wires crossed. "BTW that silver 2007 Yaris in the background my current car " Nice must be fairly economical?! I've got a couple of rides, a 2002 Holden Commodore VX (...an ex-Police unmarked pursuit interceptor) similar in styling and specs to a Vauxhall Vectra 2.5 V6 4 door…
Thank you for the detailed feedback @Peyd3d, I really appreciate the time you took to write this and even provide the paintover. It’s very helpful. =) You’re absolutely right about studying reference and thinking more about how assets are actually constructed. The point about assets reading as single pieces is something I…
Good Day Here :) Howdy! My name is denzophagee , and I’m a trained 3D Artist who specializes in industry-standard texturing, Upgrade existing avatar, Converted avatar and modeling from scratch With years of experience. I’m ready to help bring your avatar to life! I’m experienced with humanoid, mechanical and furry…
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
I am not having any trouble in ue5 compared to ue4. The entire process of downloading and getting a metahuman ready in engine is maybe like 30 minutes total, most of that time is downloading it. Actually I rarely have to wait on shader compile in ue5 compared to 4. I thought that was one of the big things they improved? It…
hello what you need in arch and design is a glossiness map, and optionally a color reflections map (spec) but glossiness is the one you'll use to control the levels/roughtness of reflections. I'll quote Neil Blevins on this: "All glossiness is how rough the surface is, and hence how blurry your specular/reflection gets at…
Get a real portfolio site, the advertisements and all the other random stuff is annoying. There currently isn't even a easily downloadable cv (and looking at my site, yes people do download those things) or link to linkedin. There are a lot of resources here on polycount (from making a site to what webhosting to pick) in…
Sorry for posting 3 times in a row, but I wanted to bump this just to point this out. http://utforums.epicgames.com/showthread.php?p=26161072 If you read the last post there it appears as though unreal just plane out does not support mirrored normal maps (either vertically or horizontally) if you have specular. However, I…