It's so tempting. It's like Christmas in my basement with that thing next to me. I'm afraid if I take off the wrapping they'll make me pay for it if I do have to return it. Can't wait to get home and check my e-mail to see if there's a response. I'll let you guys know the conclusion!
takeing on board what marreia said, I toyed about with some more non standard supports. I liked how I could get these curvy shapes but the way the doughnut of marble felt like it was containing the area too much while also breaking up the flowing lines. So I got rid of it entirely and took a different approach. The first…
The normal maps were made inside blender, via the Normal Matcap viewer and then rendering the viewport, I took special care to render out and save the image in linear color space in 8 bit taking into account what you mentioned. Fortunately all my Normal related issues have been solved, however I came across another issue…
"You're supposed to suck when you start out! Everybody sucks at first" This is the thing I get so stuck on every time I want to do art. I'm so afraid of sucking and I don't give myself permission to be bad at my art. I have an unrealistic expectation to do "professional" quality work from the start. I judge my "apprentice"…
on the ump you're getting too detailed before you properly do the large shapes. i am guilty of this too a lot of times. make sure you really look over your reference photos before you start modeling something. on the whole thing watch your edge thickness, as edges that are too thin will bake down poorly. this is especially…
I know Im late to the party but Im coming up to the same problem here is my opinion so far Ddo:Pros: * easy to pick up and use, since most of us are forced to learn photoshop anyways * very quick to get beautiful uniform results * get very good previews thanks to the power of marmoset toolbag * If anything its great to…
I checked the hard drive and it said my model number does fall under those affected but my serial cleared fine so I cant get the firmware update. uninstalled all nvidia products and reinstalled them tonight but no luck. tried far cry 2s benchmark tools and found that I can complete the benchmark on low settings but get the…
Harsh reality if you want to hear. Your work shows improvement, yet you really don't demonstrate a large enough body of work. It's too heavy on weighted to marvel characters at the moment and even those are not executed at a quality level to work on those IP. They are at an acceptable PS2 quality level but the industry is…
When it comes to anatomy, what is the best way to approach learning it to come across as competant to a studio? I am exploring this question more from a hiring perspective where the art reviewers judge your character art competancy by comparing to concept art/photoreference and do any further scrutiny through an art test.…
Okay, so I opened the Channel Info Tab, and I can see that the two channels are mapped to different UV Maps: When you say "Max viewport doesn't show 2 UVs at the same time" I'm assuming you mean that I cannot display both of the textures overlayed over each other in the model preview. So, I assigned the Ambient Occlusion…