Collision dummy? On Doom3World they told me you're not supposed to define any collision stuff for your playermodel because it uses some default thing for that...
sad to live in a society where you are defined by your ringtone. is all hope lost? there should be a new program for grade schools. say NO to television.
Sure here's the version. My pov is that it works very well for the motion blur but the lack of frames, only eight, and very defined shapes make it tough for optical flow.
anyway you can do a small rundown of your process? looks amazing. love the shapes of the jacket. Everything is well defined as far as material recognition.