Collision dummy? On Doom3World they told me you're not supposed to define any collision stuff for your playermodel because it uses some default thing for that...
Does anyone know how to do this? For Default Scanline Render In Maya it was something like Vector Render... Been a long time since I've done that though. There has to be an equivalent for Max... Right?
Gonna be creating a fully playable Orc character for UT3 (new skin over the default male rig). I have some (badly drawn) concept art that I will be posting soon. Stay tuned. :D
Hello, I am trying to do some low res crystal shapes in 3ds max, and wanting to bake the default 3ds max highlights into my texture to fake lighting, is this possible? Thanks in advanced.
Hello! By default DDO using bump map for some details of relief. But what is the point to use extra map for it if we already have normalmap? Can i move those details to the normalmap in DDO somehow?