Just recently finished this up! Designed as a tight, fast paced defuse map, BlackGold is set on top of an off shore oilrig. Take the role of Terrorists who have snuck on board and are planning to destroy the oil drill and crane, or Play as the Counter Terrorists flown in to stop the destruction of the Rig. WORKSHOP PAGE…
Hi, can someone help me to get a Dota 2 hero model with a idle animation in browser? Using http://threejs.org/ I can do a "model viewer" using the workshop resources. But I don't know how to get a animation; Do I need to extract it in the game assets? I would like to archive something like this: www.dotahattery.com/ But I…
Oh, I recently found out that you can just extract the vpak file into the dota folder and then delete the *.vpak to replace files easier. But that has the problem that you have to re-do it every time a patch hits. I orignally wanted to just dump the *.qc file as text into the guide but it's too long for the [code] tag in…
So I have finished and published my skin to the workshop, it can be seen here. The objective was to creat a 70s/80s sci-fi skin and here is my vision of it, I gathered inspiration from arcades and diffrent landscapes/space art etc., I wanted to have an overall "mysterious feel", I didn't have one/many specific place(s) for…
I've got to love the saber-toothed cat - he's got such a great snarly face. :) I especially appreciate the way his lower lip hangs down and folds... That's a level of realism I rarely see on big feline-type monsters. Also, thanks again for visiting SCAD back in the spring and giving me a portfolio review! I was blown away…
Really cool advice, thanks Gav! I've always wanted to attend those portfolio review workshops at GDC, and have always been busy during them. Interesting to hear about the stylized/realistic portfolio breakdown stuff. What sort of next-gen qualities are studios that work in stylized art looking for these days? There is the…
SitRep 3: Hey Guys, So after playing around with the design elements of the original drawing, I decided on just keeping some basic pattern work and texturing instead of implementing the whole graphic. It's now complete and can be accessed on the Steam Workshop. Link here:…
the dota contest stuff forced you to work within their boundaries as well, same for TF2. Lets face it, in production you will always get some boundaries by your higher ups, if you like them or not. There is still a lot more freedom in this contest than you would get in most studio situations. On top of that, you get it for…
part of my online class coming up soon! all details here: https://gumroad.com/l/dZKKd watch the youTube video with audio here: https://www.youtube.com/watch?v=otm50d6PXHU Class will start on Tuesday May 29th, 2018 and will be streamlined weekly every Tuesdays. The workshop will last for 10 weeks (Until end of July 2018)…
Here is basically my first walk cycle in Maya as I have used the normal spline tangents technique and applied what I learned from the first part of the gnomon workshop dvd where the guy blocks a walk in. [ame] http://www.youtube.com/watch?v=8Y1kcch1wsg[/ame] Feel free to crit away, that's why I'm posting these. My first…