Awesome stuff for topology Jinn, thanks for that i have seen some of his stuff before but thats going straight in the bookmarks! Cheers Bamboo, I will make sure to keep here updated as much as I can. Im pretty set on my final designs now, Using the Big archetype i will be creating the following two armor suits and the big…
We have 2 positions open for coding/programming assistance for a big upcoming racing game, Band Pride. Requirements: * 1-2 years of experience with Unity or Unreal Engine 4 or 5. * Portfolio (recommended) * Skilled with graphics (preferred) * Skilled with animating cutscenes (optional) * Checkpoints/save file managing…
I think it's really impressive work for somebody of your years Jason. And welcome to PC! Im not a fan of Toegee. I dunno, I just think that the design is a little strange. Sorry If its your big project! And Im not sure If the style of execution is meant to feel stylized or something more realistic. Either way, those…
You are off to a good start it shows tallent and promise =) I personally think the shoulders are a touch too wide. Shoulders are muscle that hangs off a bone. Shoulders normally are not all that squishie even on bluky guys. If he works his shoulders that much he would have more well defined arms. Remember that bone…
Rockstar North is looking for a Lead Facial Rigger to join its highly talented team in Edinburgh for our current and next generation console game development. The successful candidate would be responsible for assigning and directing work to an internal and external team of riggers and technical animators, building and…
Hey man ! i have short time so ill be brief : * The folio feels a tad "empty" and you seem to focus on props when you say you also specialize in rigging and lighting in your artstation, at the moment you dont showcase any of that so i would refrain from publicizing stuff that you dont show work on. * There is a lack of…
[ QUOTE ] Could you show a quick diagram of what you mean with the eyes?. [/ QUOTE ] Uuuh, eyebrows, eyelids or the actual eyes. And what kind of 'diagram' are you actually looking for? [ QUOTE ] Yea, I think your right on the mouth. I need a bottom middle orbicularis. Maybe a free standing bone inside the mouth for both…
comming along great! I like that you introduced more cloth and got rid of some of the leather. Im not a big fan of the super dark presentation though, especially not that ground texture. maybe you could ad a rim light if you want a better read?