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Re: ProUV - UV plugin for zbrush
Reply by
Blaizer
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Jun 2009
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Technical Talk
i don't get the meaning of the question XD, why do you ask that? i only work with pixels and polygons...
3 results
Re: king of sandwich
Reply by
Illusions
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Oct 2007
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General Discussion
[ QUOTE ] bacon + pickel sandwiches = win. [/ QUOTE ] Too much 3D on my brain...saw this as "bacon and pixel sandwiches"...
Re: The Escapade: Iris
Reply by
shotgun
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Sep 2007
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3D Art Showcase & Critiques
lol it *is* pretty gay... the texture work is some of ur best poop, deffinitely improvement both in colors and pixel pushing
Re: I love seaplanes... ....do you?
Reply by
Spacey
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Jul 2006
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3D Art Showcase & Critiques
Very nice pixels SHEPEIRO. Pistol looks really cool. I think the wood on the rifle could go darker.
Re: release the heads!
Reply by
shotgun
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Feb 2007
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3D Art Showcase & Critiques
look good jagarland, take it easy with the 1-pixel hairs.. keep her soft.. BW experiment color soon
5 results
Re: Street corner
Reply by
cholden
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Feb 2008
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3D Art Showcase & Critiques
What's your goal with this? Seems very synthetic and blurry, with lots of pixel depth changes from one asset to another.
2 results
Re: [Portfolio] Kwakkie, 3D Artist
Reply by
SHEPEIRO
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Jul 2009
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3D Art Showcase & Critiques
love it no crits, blinded by lots of cool low poly and stylish colours love the pixel font and general style btw
3 results
Re: Scotland SDK!!!
Reply by
MoP
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Mar 2006
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3D Art Showcase & Critiques
nice work Hollowmind! very cool design Johny: that pixel work is looking nice so far, keep it up
8 results
Re: Hard Edges on mesh
Reply by
HOWESYYY
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Sep 2022
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Adobe Substance
I'm not quite sure what you mean by aligning UV borders to pixel grid is that taking any curved or circular UVs and straightening them out
2 results
Re: Maya/Arnold Texture fidelity
Reply by
oglu
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Apr 2020
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Technical Talk
Go to 5 with your SubD iterations. A 8k map does store more than 16mil pixel.
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