I think I figured how to do it. I even captured a video to show you but it's almost a gig heavy so it'd take ages to upload anywhere. D: I'll try to explain (without screenshots for now, sorry), it's almost 2 a.m. so maybe I won't be too clear, IDK if I'll tell the basics too, probably lots of stuff you know but I must be…
1. If you want true full-featured freeware, you will have to learn Blender 3D. http://www.blender.org It is quite easily the most full-featured free-to-use program that can be used to produce commercial work. SoftImage XSI Mod Tool is also a good option, but it is constrained in several ways that make it less flexible. I…
Hi, just a small update on the Vr project: I’ve recently uploaded an update to the Vr port of the game and now is actually playable (only with a keyboard). I'm also working on setting headsettracking and vr inputs. All the models have been sculpted in Blender and they are preliminary work that do not represent the quality…
There was an artist on CGTalk maybe 20 years ago that did amazing characters with NURBS, but other then them I can't think of anyone that ever really mastered organic NURBS modeling. Polygons are the way to go for characters.
Shoe looks nice. Can you share some details about how you made it, where it's rendered in? The rocks look strangely low-resolution compared to the shoes, blurry and polygonal. Also the tiled "squares" pattern behind the logo, it seems to be clipped off at the top, rather than ending with "whole" squares. I haven't seen any…