right off the bat i notice... -you need to balance him out, hes falling forward in your side views -boots and pants blend together, mostly colour but i take it you haven't really gotten to that yet -his hands... the pinky looks too small, or maybe the ring finger is... not sure, can we possibly have a closer shot of the…
What's the purpose? I'd say you are close enough. Not worth the extra effort, except for learning purposes. Professional game artists rely on the model looking it's best only in the game itself. The tools are only for creating the content, not for viewing it accurately. Never will be 1:1. Best productivity gain is from…
I feels uncomfortable for me to post pictures of a step that looks in my eyes unfinished and not pretty in any way but I guess I have to overcome myself if I want to document and post every step in the process and get valuable feedback. So here is my blockout from the scene, I hope the two shots show where I want to go…
Sorry if this is going to sound stupid but does that mean that i should make EVERYTHING have a relative size, or just things for the same element. I know it probably isn't but it doesn't hurt to ask. It's more an issue of how will i assign the material to the element if the UV is on a different sheet. plus if i make them…
Thanks guys. @haikai: Yeah, that's the idea. I'm gonna use the front and side view as projections on Zapplink as a base for my textures. BTW, what do you think about Zbrush as a painting texture app? I'm aware you use Bodypaint, but have you tried Zbrush yet? @pior: I tried to make the integration of mouth a little better,…
Yes, an IPS (generally e-IPS) or equivilent (I've seen some IPS-type panels lists as AVHA, I think LG specifically makes IPS panels). Really, what you want is to avoid TN, as they often have poor viewing angles and color accuracy. Recent quality TN panels have better viewing angles side to side, but still poor up/down.…
Hmm I guess I shouldn't use a normal map then :( It didn't really work well in the source engine anyway. Maybe I'll make some geometry for the screws, I've still got enough space in my UV map Still need to add a bit of "detail" to the textures. I wanted to add the engravings, but I'm not really sure how to approach that.…
It depends on how much screen space will the asset occupy. I'd say for background or a bird eye view you could get away with one mesh with unique UVs. Making it modular is probably a good idea if you plan to re-use the parts to create variations of this building. If it is unique landmark prop, then making it modular would…
I think his torso may be too big for his head/arms/legs. Try referencing another photo in this position or take a selfie. I can't 100% pinpoint but to me its the torso. Also the back view of the arm pit with the back muscles looks strange. I think its because of the area right next to the side-abs below the armpit is way…
Still in the blocking out phase, wanting to get the placement and base block outs of piece correctish. So I have a question, do you guys think the window is in the same place as in the concept? I can't tell if the sonar boxes are covering the window somewhat? Here's an image of my scene explaining it better Left side…