Is the Node based editor in 2011 too? I like Node based editors but in this case it doesn´t really fit.It´s too slow. I switched back to old style in 2012 for that reason.
It would be done when the lighting is baked in the engine. You could set up nodes in the editor that have a radius of influence and each pixel could decide on an averaged view direction based on those nodes.
I can't seem to find the blend node instance in SD5? Any idea if they renamed it or am I just blind. I'm not talking about the greyscale blend node but the one that was in SD4 :) Thanx in advance
Welcome one and all to the 97th edition of the Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Hi Jordank95. Wall dimensions question: The best way to determine the needs you are talking about is to lay these pieces out in your 3D engine. Make a 3x3m pieces and compare them to the 4x4 pieces and see what works better for your project. 4x4 might be easier if you don't want to do fractions. Also you might need less…
Hey all, I'm to blend two textures in Maya LT, for example, a brick texture and a dirt map texture. In full Maya I would use a Layered Texture node in hypershade but that node isn't present in Maya LT 2016. Any help?
You don't need the local aligned texture nodes either - just plug the textures into the material node. Then scale the mesh UVs in your 3d app. Doesn't matter if they extend outside the 0-1 area
If it doesn't need to be real time, mental ray has a node that can make use of vertex color data. For the 2 UV sets I think you can use uv linking to the texture2d node.
I'd suggest you get a node-based shader editor like Shader Forge or Amplify Shader Editor. You'll need a shader that performs really well, so only add the nodes you need.
Filter forge has a cool Loop node that allows to make a "Slope blur" doing it not only 32 layers/samples/iterations max but whatever you want with just one node , not a stairs you have to make manually? Do somebody know a way to recreate this ?