the XSI mod tool is pretty good for making assets for the source engine. http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=13571257 http://www.moddb.com/tutorials/game-development-tools
Been a while since i've been able to work on this. I'm lucky to get a free hour lately. Here's a few new block-in items. Going to try and get the wings blocked in tonight too.
you can actually try to make money from your exercises, for example you pudge's animation can easily be published at workshop as "taunt". And item sets with additional animations quite appreciated by community.
Reposting from the workshop thread My only suggestion is to have more of the top-down gradient thing. Right now the forms of each item slot isn't very recognizable from the in-game camera.
Thank you guys for the Feedback, nothing is final here... Until a even better UI , Read the documentation that has been updated , and describe what does each item of the "periodic table" :) , It'll be fast.
nice gun when i see a war hammer 40 item i all way's think of this video :P [ame=" https://www.youtube.com/watch?v=DXkSM7F_bac"]Boreale is Planning - YouTube[/ame]
Your right Miles. They were talking about EverQuest(Sony) and how they were planning on selling items and gold and whatnot themselves through microtransactions in the game, instead of seeing all that money go to china.
thanks guys. good comments. will work on tree stump and blending items into the ground. I am also in the process of getting it into UDK, where I can replace that ugly fire with a nice particle effect.
Another splendidly helpful critique Mr @lotet :) I usually look at refs for individual items and such, but I often forget to get refs for the entire scene. Thanks so much for the enlightenment! and for your time :)
The 6600GT did very nearly as well as the 6800 and even did better in some parts of a FPS test using HL2: http://www.newegg.com/Product/Product.asp?Item=14-130-220&depa=1