How low poly is this right now? (you should post one shot with a wireframe). So I would say you have a good start but it's looking a bit flat to me. It may just be because of the lighting but I think you could definitely push the indentations around the plates and the cracks you have. Also, shadows aren't ever just black,…
I would take out some of the detail in the hands, specifically the wrist buffer, the finger buffer, and one loop from the thumb. Those are not really essential at this polycount and could save you like... 40 tris? That's quite a lot at 600 tris, and you could put those in the face to get some subtle definition there. I…
lol okay, it's probably time for me to explain the story a bit more. the basic idea goes like this; the shifting of two realities has begun. A complete and separate reality apart from our own is merging with the one we exist in. During this shift, our universe was ravaged by its new inhabitants. Our God was unable to smite…
@ MeintevdS: Thanks :) Nah I baked all 4 from a posed position then tweeked the pose later on. @ OrganizedChaos: No I have not tried dynamesh, I am sorry to say I know very little about it. From what I do know it looks very interesting, I might have to give it a shot, thanks. @ Macattackk: (this is pretty much copied from…
Ah yes, the dreaded UV unwrapping. I'm still quite slow with it, but here are my suggestions. It looks like you're a fellow Maya user. Figure out where you want your seams to be on the model. Seams occur where two clusters of your UVs come together. Unless you have a perfectly tiling texture and/or carefully plan your…
- The granny hair is too grey and too poofy. Go shinny jet black or give her grey streaks. - Give her some caked on mascara, instead of bags under her eyes. It will have the same haggered party chick look but is way more sexy. It says I care enough to put it on, but I'm too busy partyin' to take it off. Something kind of…
Hi all! I want to make a script in Maya for switching Select surface objects command. Now i have two separate scripts for this: setObjectPianckMask "Surface" true; and setObjectPickMask "Surface" false; How to combine them into one so that modes can be switched at the press of a button?