oooh, thanks for this thread. im going to interview for a library computer tech job in a couple days. this thread will definately help if i get the job
skarner wip just blocking out the concept in maya... will go through in zbrush to define the parts where flesh meets metal, and bake out the detail in bump and AO or something...
Version 1.3.9: * Sync preference presets whit NodeKit_Library at start up * Fix error for loading texture image colorspace attributeas which is not defined
Hello. Regardless of the methods you use to assemble things in your level, the vast majority of environment art is built around modular pieces. I feel like you're defining different "methods" that are actually the same thing. For example, splines are used in combination with block modularity for curved/organic things. Just…