On the first scene the texture on the roof and chairs don't wrap very well. It's very hard to see the definition of the glass on the alcohol shelves. Also, If you could show more detail on the appliances with emphasis on making it look like the doors can open that would be a huge improvement. The second scene looks good…
Hello! Just two questions! 1) Can anyone explain how you import your characters armed with weapon and helmets inside the scene? I mean I am able to make test screens inside AnimSet Editor but unable to import all of these in the scene (where the big box and the sky) A: just drag the skeletal mesh from the asset browser…
I will say that if I can't click my self out of cut scenes or dialogues I get mad. Quickly. I understand when some cut scene is sued to mask out data streaming. But there should be indicator when streaming is done, so I can skip rest of it. Sometimes I watch them. Especially the high quality offline renders. They actually…
Wow.. hmm, well the images don't do the scene justice. The webplayer is pretty awesome! The light shining through everything bug is interesting lol. I'm impressed too. You have a whole basement area as well. I was able to get back up the stairs by basically double jumping. I'd definitely try lightening up the place a…
Models look nice, but the latest scene is very hard to read. At first glance, it's very uniform in value and everything is so evenly lit and reflective. Do you have any reflection probes in the scene? I think the bloom is also a little over done. This is just a personal thing, but one issue with emissives that I always see…
No problem with using world machine to help create environments, it can create awesome vista landscapes for you. But just having a worldmachine terrain is kinda boring and not that impressive, so I would integrate it into a fully fleshed out environment if you want to showcase that. as for vfx, not gonna help you get a…
@Zealotlee- hows it going man? just saw your thread and was like hmm ill check this out im working on a subway scene currently for my senior project for graduation. Seems like your going to take your old level and revamp it? just wondering what your ideas are for it. if its going to be a playable level or just a scene?…
All of them are great, and I especially like the ones you take into photoshop and adjust accordingly. I would love to see these start shifting towards having more photoshop in the workflows. I kitbash all the time to get some interesting compositions and silhouettes I can take into photoshop and experiment on top of, or…
Not exactly sure what you want to achieve with your references. Why would you not want to be able to move them around? what exactly do you mean by "file size"? are you wanting to keep the scene clean in terms of the number of nodes etc. or are you wanting to keep memory usage down in the scene? If you want to keep your…
@xhi I think re-creating an old scene from a game you love would be solid. I'm actually pretty guilty of that myself, the last big project I did was the CUBED project that was running through here on polycount. Where you re-create a scene using the program Hexels2. And before that I took a scene from a SNES game I really…