I'm not sure how to model a big level for UE4. Every time I try to do a blockout in Maya for a big level skeleton, I loose the sense of scale so quickly, it looks ugly in the end. And proportions are completely off. Anybody have a good advice? I could really use it. I'm kind of stuck here with the project.
my problem is that when yo subdivide in zbrush, you have instances where you need to keep a box shape for example. obviously you lose this quite quickly when you subdivide a few times. in max you can avoid this by checking 'seperate by material id or smoothing groups. anyone know of a workaround cheers mike
https://www.unrealengine.com/marketplace/enchanting-book-collection Hi there. I wanted to share my newly published asset package which includes blueprints for quickly placing books with randomized size, thickness, color, and pattern; along with some shelves and miscellaneous accents. I am interested in feedback as well as…
Heres something I've been playing around with: This was without my lighting bake, just wanted to post this up quickly to see what people think :) For whatever reason I cant get the atmospheric and height fog to work in "game view", any ideas? :/
Yikes that braid took a while! I still have just under 2 weeks to get things finished, so I'm gonna try to push things as quickly as I can. I'll leave the Cape and Standard details for later and start in on the retopo next!
Did a LOT of changed with sizing since I looked at the train rails, which I gotta model some extra stuff now, alas, but it's getting there, I'm working on everything but my goal is to do it WELL rather than just finish it quickly and on time!
My next endeavor, a full room environment, trying to get my new reel out very quickly. =D Based off Keith Thompson's Messenger Room from Scott Westerfeld's Leviathan series, loved the books. http://www.keiththompsonart.com/pages/messengerroom.html
Great behind the scenes look. I really wish it had talked more about Marathon (they kinda glossed over it quickly). Also did anyone else notice that they completely skipped Halo Wars? I know it wasn't made by Bungie, but it's still Halo.
Thanks for the help @PJPayne Just a quick update, made a tileable floor and did some steps. The steps I just threw quickly in to SP to make sure it all bakes right and put a quick Smart Material on it. The artstation comp is about to start though :(
This is how I'm levelling my TI3 courier, I watch the twitch stream while I'm working and then quickly run through the replays when I get time. I'd watch them in game on my second monitor, but I'm a silly Mac user.