You might want to turn down the shadows in your diffuse texture, UDK is good at making its own shadows and AO so you have really harsh black shadows. You rarely ever want pure black shadows. For the floor texture, at the moment it is far noisy and hard to make out what's going on. look at some tutorials on udk terrain for…
OR like suggested earlier just get these. http://www.bestbuy.com/site/olspage.jsp?skuId=8529979&type=product&id=1186007992061&ref=06&loc=01&ci_src=14110944&ci_sku=8529979 or slightly cheaper version…
You are correct, your object will no longer be seamless. If you want seamless, you will have to chamfer your edges, leave it all as 1 smoothing group and bake that way. The result you posted looks correct for an unsynced workflow. Some good tuts: http://www.handplane3d.com/videos.html…
http://scott31.cgsociety.org/art/3ds-max-mudbox-udk-meshlab-photoshop-brotherhood-sword-fantasy-3d-1186702 Here's the finished link if you are interested. I did find out there is a "double sided" check box in UDK's material editor for the plane issue. Also the light gray is easier to look at in the background. Thanks all…
https://maps.google.com/?ll=34.087204,-118.496765&spn=0.008281,0.016512&t=h&z=17 If you zoom in you can see all the jumps. That is shot at the bottom. Its pretty long. Nice hiking for people who don't mountain bike. On a clear day you can see a lot more. It's an amazing place. I little bit of a pain to get a crane up there…
I'd start reading here... https://forums.unrealengine.com/community/work-in-progress/118095-testing-slice-and-cut-meshes-and-skeletal-meshes The alternatives are to pre-author it all. (It'd be relatively straightforward to automate the process once you'd worked out what you needed to do.) Or use Shader tricks like in the…
Ooh! When I started working in UDK I was constantly forgetting where all the basic things I needed to set up a level where - I checked these two pages ALOT: set up nice looking work lights: http://www.polycount.com/forum/showpost.php?p=1180420&postcount=35 Set up a level to not look like ass:…