Red Storm Entertainment has an exciting opportunity for a talented Technical Animator to join our teams! We are looking for a Technical Animator with a blend of strong technical skills in rigging/programming, as well as a good artistic sense. At RSE TAs are challenged to not only create incredible rigs but to ensure…
From what you've described, I think you could fix the issue with choreography like Hito said and in this case I don't think you'll need to flatten the curves. You could design the system so that the intro has the arm raising up slightly higher than necessary and then settling down into the loop for a few frames. The loop…
I just recently installed the latest test version (I had been staring at the email about it in my inbox for some time, finally got to it today). A lovely thing it did? Force installed an old version of .NET, which in turned screwed up my system. Several of my programs no longer work, a big one being Visual Studio and…
Joint Deformers are OK to use if you're never going to export to a game. Most of the artists here seem to create animations for in-game use. But if you're just rendering it, then go crazy. I have heard the advanced Skin deformations are not mirrorable, currently, although people seem to be very interested in it. It is…
i have two dual-port u160 scsi controllers in one of my machines. does 80-90 megs/second off a single drive (10 000 rpm), around 150 megs/second sustained off two drives sharing a single bus in software-raid. since i have four of those busses, three of them are raided-together and non-raided drives for backups and one for…
As much as I like Blender I often find some of its features somewhat lacking, and feel envious of more focused commercial applications. For instance, I've often found the sculpting tools in Blender too constricting. I really like that they added the features, and the sculpture tool itself is great. But the Multi-Res system…
Because some apps and engines use the texture data otigin at top-left(Direct3D based) but other bottom-left(OpenGL based) and because ones use a left-handed coordinate system(D3D) and others right-handed(OpenGL). If the app or engine you're using to visualize the normal maps generated with xNormal uses the OpenGL's…
It isn't standalone. At least, not at the moment. The initial plan is to release the necessary tools and documentation to allow users to construct their own interactive objects for use in the "rooms" system that they've already constructed. It would be possible to use this to construct playable games within the space that…
There is a difference between carrying a form of ID to get access to services, and carrying ID so when your walking down the street and you get harassed by the cops you can stop further harassment, impending imprisonment, and deportation. http://articles.latimes.com/2010/mar/31/nation/la-na-court-immigrants1-2010apr01 Like…
[ QUOTE ] Let's go back the the car dealership (Wal-Mart we'll say) and DMV (Valve) analogy. [/ QUOTE ] *sigh* I know all of these analogies are getting old and really becoming more and more meaningless, but you completely butchered that one. The car and DMV analogy involved the customer, the car manufacture (Valve) and…