I still use the phone - and it's a sony too - for a little 2.0mp thing with no zoom it's taken some pretty awesome shots over the years - though a point-and-shoot gives you a little more freedom when it comes to composition. This is where I think I'm headed, the only two downsides are the price : £340 / $540 (being that…
I'm the one that said some of the newer hats are only using AO. And that's because of the painting system... Really that's your choice if you'd want it to be paint able or not (I think it's a cool option and a good hat for it) With only AO and a proper alpha channel your hat could be any color in game, if you don't want…
erik- looking good but i dont think your done, i think your nearly there. personaaly i think theres a few thinks to tighten it up. 1-way too clean- you have wear and tear in the scene but its a bit too consistant, to solidify the scene you need another texture or decal pass, add a blend decal to the bottom of the wall…
[ QUOTE ] I agree that FBX would probably be a good format to consider though - it supports bones, animation, vertex weights and all geometry data you might need. Most apps should export it these days, I think. [/ QUOTE ] I've done a quick search on this format, and it seems to be some kind of Autodesk proprietary format,…
Thanke you guys for the kind words. It really helps to keep me motivated. tremulant: I will post wires and flats once I am finished with him. SHEPEIRO: Yeah man, those seems are killing it. I will fix them asap. noritsune: I will look more into those curves on his legs. Thanx for pointing that out. The monotone desaturated…
Pretty good work overall! Got a few crits for ya, Pirate scene: - Nice lighting in the scene but could probably benefit from a little contrast. Taking away a few of the dock lights to create a little more dark space between each other could help deepen the atmosphere. - There's a reflection under the boat/dock but no…
@illusive: helpful much? @nathanPreston: the idea itself is fine... it's about execution... that being said, a single asset isn't going to provide much insight into what you're thinking of with this environment. Suggested course of action: 1. Reference collection/concepting 2. Blockout prototype/paper design 3.…
Depends on the engine. Typically you multiply the Ambient Occlusion into your diffuse to give it extra shadowing depth. Engines like UDK and Cry Engine also have in-engine AO that gets applied to your model based on your mesh itself. Combined with an AO map it can really improve the look of a model. Gloss maps are used in…
Wow! Thankx for your speed light feedback Kain! Actually when i started this projet Blender community did not have a GLSL python script with outline. So i worked with the most common two texture script we have, and with very simple texture styles to achieve this "cartoon look": import GameLogic as g objlist =…
5 years experience is mostly bullshit unless they are looking for someone to fill a senior artist position. I would ignore beginner positions unless you feel that it's your only chance. The risk it that you'll be used for mundane (but necessary) task. Then you'll be easily replaceable and won't learn much (from I have…