You always can save project like ordinary PSD first and then work with it. The Photo-normals though really created in appdata folder, but it supposed to be a temporary file so you need to re-save it or duplicate layers to your current psd.
Hand painted scenes are so damn fantastic.. really good job! Makes me want to do a hand painted scene myself. Agree on the top of the mill, not reading perfectly yet.. but all in all love this, will be going straight in the inspiration folder!
i wanted to give this a try on a real project. sadly, max 5.1 complains about the dll as well, regardless if i copy the max5 or the max6 one into the folder. edit: just tried on unpatched max7 - same result, dll fails to initialize.
Haaa sweet the two missing Java-Opengl were causing the issue, plus I had to copy one jar file from the default Javaruntime folder to the viewer's root. But now it works! Time to redownload DragonKnight Thanks a ton Kat!
Hi everyone, I would like to know how to fix this problem of AO i Marmoset 4. The baking of each part is in different folder, is not the same to avoid problems, normal map works fine but AO i have this issue, some tip to fix it? Thanks a lot!
Sup! I've had this sitting in my neglected projects folder for too long, so I decided to dig it out and get it done! High: Most of the mid to small detail is being added via substance, so there is not much info in the high. Currently in the process of texturing up all the bits:
How do I go about creating a new material so that I can add my own texture? If I right click I have the option of adding new material, but then I get the option of searching through my installation folder, so lame man :poly117:
The scene is inspired by Alex Roman's short film "The Third & The Seventh" and based off a real world location in Japan. It would be great to get some feedback on it. https://www.youtube.com/watch?v=3JA6fi-6j5Q You can download the project file here https://drive.google.com/drive/folders/1mzmozQxbxIClluCySVIev44wLXgEGHBA
Luciano Laudani wrote this, so I thought I'd share :) import mset selected_folders = [x for x in mset.getSelectedObjects() if type(x) == mset.TransformObject] for folder in selected_folders: baker_targets = [y for y in folder.getChildren() if type(y) == mset.BakerTargetObject] for z in baker_targets: z.maxOffset =9
I was looking through my ref folder and found this, it's a real world example of how lighting affects what you see: Taken from here, there's more images: http://www.artinstructionblog.com/color-studies-part-3-the-influences-of-the-environment-on-color