I think the designs are too busy. Maybe get rid of the hexagons and 3 lines on the top and make the cross extend all the way to the bottom. You might want to rethink your color scheme. As of now your prop is made up of only two colors which doesn't make it very dynamic. I'd start by making the base a different color than…
@Tim-- thanks for the comment and the honesty :D Ironically the latest one took about twice as long to do as any of the other pieces-- I've been giving the SAI painting program an extended test run and don't seem to quite have the hang of it (all the others were done with Painter IX). That and the other pieces are all very…
This is what I've gotten from reading the paper and links: This concerns Detail Maps, not a new technique for normal mapping as we normally use it in a high to low res bake. The original paper by Morten S. Mikkelse presents a way to apply a single channel height/bump detail map to a mesh without the need for UV coords by…
Nice start, you got the basic shapes nailed down. Take care of your proportions. Compared with the balkony of the left house the glass walls of the fronthouse are really tiny. Same goes for the windows on the right. But the best solution for this would be to lower the balkony height of the left house a bit :) . Here´s my…
I'm quite curious about the nib wear issue. I've had my Intuos 2 for more than 10 years, and I've bought two pack of nibs, the second being because I lost the first. I'm still using the normal plastic that came with it, no replacements to extend the wear time or anything. Are the older ones more robust, or am I just really…
As someone new, could you expand on the difference between Level Design and Environment Art. Personally I want to create the level ART. I.e. the assets, textures, the composition of those elements, and extending further into colour correction and lighting. Does that fall into either category? As for the original post,…
model Modeling complete! This is my first hard surface model. I don't know why I thought all this time that I wouldn't enjoy hard surface modeling, but I really did. 34k tri's -- I don't know if that's good or not. I'm not doing any normal mapping for this so I added a bit of resolution to a few prominent areas, like the…
@Jaykrass @somedoggy Thanks for the additional feedback, it really helps on improving and this being my first environment I'm proud of, I will definitely be aiming to improve and look more into the details you mentioned from extending to different materials and also the smaller the details you mentioned Fabric: I'll…
"The Rendering Pipeline * All rendering is HDR o 7E3 on Xbox 360, FP16 on PC * All lighting and shadowing options are orthogonal * Frequent use of deferred rendering techniques * Very thorough next-gen feature set " source (PPT from Unreal Technology website) also "PCGH: You are using deferred shading. Will there be any…
I would recommend learning Java before C# if the end goal is learning UnrealScript, as UScript was largely based on Java. Either one is good though, because the hardest part for a new programmer (at least for me) is understanding the concept of object oriented programming, especially in games. As for a learning tool…