Already a bunch of nice feedbacks here, I'll try to give some more on the portfolio itself first: - You have a scene, props and a character bust. I know it's probably from school, but it doesn't give a clear idea of where you want to go. If possible focus on one thing to start with. You say you like hard surface modeling…
LoL Anim Rules: - Cannot move and use ability/attacks. - Attacks must come out quickly to be responsive; so back-load your anims (short anticipation, long follow-through/settle). You can indulge longer follow-through/settle because the attacks would be cancel-able in-game during the settle or return-to-idle. - Strong…
Someone tried to tell me that Women having big breasts, and skinny wastes, is Men pushing their ideals on women; this made it unacceptable. And that Men being Muscley is Men pushing their ideals on themselves; and so it's their own fault, and not as big of a deal. I think that is the most absurd argument in the world. Men…
* Technical Description: This will describe how the tool works on the technical side and why some problems arise. You don't need to read this to work with the tool, but if you want to help bugfixing, maybe some information herein is important. ** How we communicate Communication between The Program and UDK works generally…
my two cents: drawing is good. drawing is always good. if it's painful for you, just push through it and draw for a few minutes every day - if it's distressing for you then try not to take it too seriously. if you can draw, though, being able to sculpt will come much more quickly. so draw it. the more you do it, the more…
Sheesh it's been a minute! I always dread making hair, so starting the cards has taken an age. I'm following a tutorial and am only on like, the third out of six layers of hair, so it's still pretty choppy, but I'm pretty happy with it so far. There are a few strands on the tertiary layer that I want to deal with before…
It's possible, I think! I hope! I'm currently working fulltime at a warehouse job (hoping to jump to an IT position soon for more financial breathing room), when I'm not at work, I'm probably working on 3D Animation. My shifts are ten hours a day, four days a week. I've had to make a lot of sacrifices such as not hanging…
Butt-Sahib - Because of several reasons. In short: -because the challenge was based on this model -lowpoly people get more detail in their models, with the same budget. -highpoly people learn to prioritize and conserve polygons (this is a skill that some schools forget about) -everyone gets to push themselves a bit more,…