So I decided to make a weapon from a WoW concept, but not have it end up being 14 polygons! I have gotten a lot of comments from friends about how the monochromatic look hurts the design, and how the practicality of the weapon is somewhat questionable. I just wanted to get some feedback here about whether this is an okay…
FPS weapon made for school. I am... less happy with this one. Stupidly proud over my normal map, because of it being my first ever attempt at one. But the rest. Eh. I could have done better. In hindsight, I would have rather done a real existing weapon like a Barretta or, hell, a regular glock or AK. This design was…
Sculpting cloth can be very difficult and seems futile unless you really understand anatomy before it. It would be a disjointed addition to your portfolio. I really think you should get stuck in with props. You find guns boring, some can be, but try and get excited by more interesting weapons. Or even something bigger like…
Fantastic texturing work, as always! My only crit really is that he needs the guns from the concept. Especially in that last 'Excalibur' pose, he would look a lot more 'Brutus' with those two massive guns than what is comparitively a pretty weedy looking sword. It seems like the sword would be his backup weapon, whereas…
@cmykristy oh thank you for feedback! I haven't changed the weapons yet but you're absolutely right! Well, I added some color and I'm quite happy with the result. The only thing that bothers me are the weapons, i guess, I should make them look a little bit worn out but after that I'll try to pose this character in Zbrush.…
Holy sh*t the contributions in this thread :O I threw these on the interwebs some time ago, but I may as well post them here for anyone who wants them (comes with textures,obj,marmoset scene)! I've also thrown in a weapon I worked on with Wwwooottt in the pack as well (M1911). M1911 (32mb) Tar-21 (57mb) AKS74-u (37mb)…
Thanks! The only thing I'm thinking now... looking at him this morning, is I may try playing around with the scale of a couple of the weapons in the center by the big bag.... There all kinda samesy, same size, shape....silhouette... and its a little noisy. I might try and fix that up before moving on. Maybe a couple more…
For the bone, the way I did it(sucessfully) was to copy the armature of an already existing armature for the character and delete everything you don't need (model and extra bones). You would need the weapon and root bone. Then you connect to weapon bone to your mesh. The way I exported it (I used blender) I had X-axis…
I recommend modeling after the water gun. You'll have a clearer visual target to understand what a proper game asset is to look like. Unless you're willing to go in and do the concept redesign work, right now it's reading an uninteresting, lacking a specific purpose for its use, kind of like a weapon but not really, and…
Some sketches of weapons for a BH item set im designing. criticism and advice is very welcome because although i like these weapons each one of them seems to be lacking something, though that could just be because Ive drawn them badly. P.S the shruken is drawn badly ,mybad, take the bottom blade of the shruken as refrence…