Hello Here's a little tool I made: https://dl.dropboxusercontent.com/u/167380/Copy-Paste Transforms.ms I hope it can help :) You just need to execute it in both max sessions. It uses object names to paste in your current selection or paste from specific nodes to a selection :) It saves transforms compared to parent, or…
Also on a side note, xstortionist, either start making useful posts, or leave. I've read all of your posts, and none of them were helpful in any way. In particular you seem to have something personal against Jelmer, which I really don't understand since he's a nice guy. If I see one more post in the manner of your other 4…
Thermidor : thats a fair point. it *might rain more, only realy difference would be the mutant sheep. Mop :liking the idea of the rivets and the whole patched u thang mop, i'll look into that. as for the spikes i may just ditch em its alreayd gone through 3 wheels changes and none look right yet! smurfbizkit : yeah i did…
Pete - I don't have another drive to change the boot options to as far as I know... :S notman, in the repair console I typed in bootcfg /rebuild. I pretty much actually just did whatever this page said to. None of it seemed to work. should I try the fixmbr or fixboot commands as well? And yea, I'd sort of thought…
Is there any reason you would want to keep the "polySplit" history node after disconnecting it? Because deleting the Connection and deleting the whole Node produces different results. For instance. Create a polygon cube, add some splits with Split Polygon Tool. This produces a polySplit history node. Now, with whatever…
From GameDev.net: Team name: Sunstar Productions Project name: Everafter Brief description: Our current project is EverAfter, a game based on a good friend's comic. This is to be a 3D Action Hack N' Slash about a deranged Little Red Riding Hood who escapes from an insane asylum, and after a bit, returns for revenge against…
1) What app? 2) If you're in 3dsmax make sure your transform spinner is set to local when working or positioning. It might also be helpful to turn on angle snap with it set to 5-10 degrees. It often takes the headache out of dealing with decimals when wiring. It also makes things easy to get back into place. But don't be…
Thanks guys for the suggestions. I have some appreciation to Substance Designer actually. Through years it forced me to learn vector and general math principles deeper than I would ever do otherwise to an extent I am able to construct shaders and suggest my own approaches. Still it's only node based soft where I am…
I replaced the entire model (except for the head) with another body I made. However I'll start with the head and face then move down. The older body had some topology problems. @JadeEyePanda I had some trouble with the forms earlier (had a thought that heavily defined forms were too exaggerated and figured they weren't),…
Take a step back, and start modeling a couple of skulls, and try and understand the underlying forms which will help immensely when doing a face. Try and find "rules" when doing a face. Such as drawing a slight curve line from the nasal bone to the angle of the mandible will give you the zygomatic bone. Understand the half…