i'm going to assume that the OP or anyone else interested already has made the decision that they want/need a portable workstation class laptop. and they are going to use it to do the same work you would do on a normal workstation. so no arguing about 12-...-vs-...-17 etc. one point tho, since about the geforce9 gtx mobile…
This isn't going to be just a material solution. Its a combination of material and the hit detection portion of the game. Using UDK as a base look in the "takeDamage" function of the actor class. Included in that is a vector for hit location. So for your player class using this material you're creating you can have a hook…
I don't know anything about code or how poorly it is implemented... all I know is that it works really well for topology specifically - better than anything else I've used to date. For what I'm getting out of it, that's all that really matters. Is 'Flow' the same tool that Henry has been developing in this thread?...…
If used sales went away, stores that sell them will go away because used games is what's keeping them afloat. Would having only Walmart and Best Buy selling your goods be conductive to your sales numbers? Without used games the margins are too small to keep even larger chains afloat, Walmart will do its best to keep…
People asked so delivering at least part 1 of a breakdown for the forest day. Went into quite a bit of detail so I wont add much in text but I will add some. I will definitely be doing a 2nd breakdown of the forest fire but that will take quite a bit more work and I don't quite have time at the moment. Will be at least a…
I’ve been thinking about a simpler, more modern way to manage the flow of 3D content creation, as an alternative to heavier tools like Shotgrid. The idea is a web app that focuses on clarity and ease of use, with features tailored for artists and teams: * Kanban-style board that shows what stage of production each asset is…
@Benjammin seems to be the case because I have a geforce GPU and it is running good. I did some sculpting at 17 million tris without any slowdown. it is really inviting how it just has the things I actually use and not much else, and seems to be designed around normal production workflow rather than a bunch of zany toys…
It looks like you're using an older build. Try updating to the latest (4.06), filtering (anti-aliasing) was reworked in 4.04, and this may improve the results in your scene.. Something else you can try is disabling mip-mapping for the normal map. You can do that by clicking the gear icon next to the normal map. This may…
Tully: cool tshirt! I should check this brand out, hadn't come across it before. Ely: Seriously? What do you do with them, fly from tree to tree like flying squirrels? edit: Hey FireCracker, ease up on the crossdressing hate! heh
I went ahead and did it anyway. I was curious, and I've actually had this problem crop up before. Assuming you can Mesh > Separate (then delete history) your model to separate all the individual pieces, and also assuming that each piece only has UV information inside one of the many UV Sets, the script below will work for…