I was commissioned to make this modular dungeon kit for a game project - it's pretty barebones and generic but these little sets are fun to make. The presentation scene was rendered in Marmoset. Better res pics on Artstation.
love this! very nicely done, i love the atmosphere and colors and the style is very nice. Are the large floating rock islands made of several modular rocks or are they each individually modeled/textured?
can't take full credit i'm afraid. had the idea it would be possible then got the details from this tutorial: http://www.chrisalbeluhn.com/UDK_Asset_Position_Offsets_Texturet_Tutorial.html works pretty well for modular pieces though
A modular piece I'm working on as part of an informal challenge. I've just hacked together the modules into a quick maya arrangement, but I'll be putting it all in UDK and arranging it there when I'm done.
Im having problems with the wall pillar. I want to use the same wall modular piece around it, but the edge on on top breaks apart. What method can I do to fix this?
Great look here so far! Keep thinking about how to break these buildings up into a modular set for more structure possibilities. Can't wait to see some textures in here
Spell check!!! The Boneyard: It took my 8 weeks, and was built in a modular setup. Make sure to run over those things a few times. Your work is solid, inspiration for me!
house, built with some modular assets, wood blocks, cloth thing, planning on deleting uneeded faces once i finish up the design, trying to make something that looks unique
but that is a pain in the ass to work for when you want to work for example with modular building blocks - because in the end they will be placed intersecting at times into each other - will this cause also errors in those engines?
Yeah, 4096 is 4 2048s, or 16 1024s, or 64 512s. Plenty of space, this is enviro work so you can do a lot of modular stuff, and a lot of tiling textures with that space.