I realize it's you're first post. Good job so far. My houses during my first 2-4 attempts where really bad. I'm going to be honest too... I really can't say any positive things about the house as almost everywhere I look there is something out of place or scale, that draws away from the overall feel of the house. I don't…
Bah. Creating tree it self is suprisingly easy. It's some spilnes tosed around and bended in random directions. The tricky part is to create good looking branches textures, leaf clusters and so on. This is biggest time sink to get them right. And there are few options: 1. Take camera, go to forest, cut some branches of…
The first thing that jumped out to me was the road. Your cracks are all too consistent. I can see the tiling, etc. Also, if it's abandoned, then you should probably explore some meshpaint on that road to get a bit more sand and stuff inside of the road.... not a ton, but a little will go a long way. The problem with your…
some suggestions/ ideas: - generic model (like a cube, sphere, wall,...) on which the texture is mapped onto additional next to the flat view - 512² is a joke, even if someone aims for that resolution for a tileable texture he/she propably wants it twice of the size just to be better in control,- so perhaps scrap that…
Hey Mop Thnx for replying so quick .. i was just gona send a link to rockstar leeds i guess i need to talk to you , and others first about this ... the first problem , about the renders ... im basicly not very knowlegable about rendering , or setting up maya to do nice renders ... i did download a script thats meant to do…
Welcome to the wonderful world of the 'plateau'! It sucks, but virtually everyone who goes on a serious body transformation hits it at one point. If you've been tracking your nutrition to this point, it's easier to see where you're at and make corrections. Most often, people respond to slower weight loss by doing exactly…
I refuse to order these in terms of liking because I will go through phases of liking one more than another & vice versa. I've simply numbered these so I could keep track. Note: It's evident I'm a big fan of particular actors and directors. 1. Taxi Driver 2. Lost Highway 3. Raging Bull 4. The GodFather (All 3 count as 1)…
I just meant that Photoshop or any so called "color aware" soft just read image file sRGB , aRGB etc flag form metadata. It's no much different when a game engine assumes all color textures be sRGB. You just know it and input texture that way. Reading from metadata IMO seems redundant for me. And with the magic I meant…
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Available on Fab and Gumroad Contents: * Overview * Initial Setup * Settings & Features 1. Light Color (1,2,3) 2. Brightness 3. Multi Colored Lights 4. Enable Blinking Lights 5. Blinking Speed 6. Collision Enabled 7. Spawn Point Lights 8. Point Light Settings 9. WPO At Distance 1. Overview String Lights is a blueprint tool…