Welcome to Edinburgh Wesley :) yeah it's quite expensive getting down there from Edinburgh, hopefully I'll have enough saved up by the end of the month. And for transferable tickets, its fine, the website states: "Normal tickets are fully transferable so feel free to pass your tickets on to a friend. Please note, press and…
you can also save your uncut model, then cut the hell out of your model and then use the transfer attributes tool and transfer vertex normals from one to the other, i use it all the time mostly for hair and transferring the normals from the main shells to the fly away planes, this makes it all shade correctly.
I think I dodged a bullet by not pursuing 3D as a career. This thread and so many other places online has seemingly portrayed the industry in a downwards spiral with no end in sight that its a no brainer why some people have decided against joining this field. Even ignoring the negative news, you see studios pretty much…
I'm a newbie with Maya, just started last night with it. I have a cube which I want one of the faces to have an Z coordinate of 33. I entered the coordinate into the Transform box on the status line, but the Channel Box/Layer Editor shows a coordinate value of 32 while the Component Editor shows 33. Why are these values…
Hi! I'm new to Substance Designer and have a question. How do you crop an image in designer?..or do you? Cant find anything except the transform 2D but it just tile or squeeze the image. I have a texture input and just want to use a section/part of that image as my base for the rest of texture work. Help would be much…
Hey all, Today I posted about the basics and a couple tricks you can use when it comes to utilizing the "Show 3D Widget" button on Vectors and Transforms. Any feedback on how I did the tutorial / something I might have missed is appreciated Hope it helps! https://www.youtube.com/watch?v=IS79tKyjdHc&t=11s
Been a while since I've done cloth. I think this is what you need. Or a nCloth Transform constraint using a locator instead of polygons. https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-E63DA358-F904-4FD9-B45C-4046AB0D97EB-htm.html
thanks for the tip, some googling revealed that it's Transform menu. local symmetry was turned on, i didn't know that there's also 'activate symmetry' button that you gotta click... and yeah, i did watch that tutorial. i gotta try that technique out, although the actual result didn't really impress me that much.
I use UV Transform to map 2D faces on to 3d characters. discussed here: https://www.pixelfondue.com/blog/2016/10/24/modo-102-2d-face-workflow-on-3d-characters You can also map image sequences onto the geo and move them around by moving the texture locators.
Update your FBX plugin, you're using one from 2009. Freeze transformations on the mesh and maybe try moving the pivot point to the bone you're binding to, though the latter one shouldn't usually be the issue. Also for future reference, Dota can support up to 3 max influences in the skinning tab.