Thanks a lot for the thoughtful feedback! =) Those are really solid notes, especially the comments about wall UVs, geometry sharpness, and texel density. I can definitely see what you mean about the high-frequency detail and the carved-rock feel. I haven’t tried a triplanar setup yet, but I’ll experiment with that next…
Okay finished an experiment to go for more stylization with the characters. I built a new model for the main hero character. This time I only did basic low poly modeling and just flat colors for materials. Just push and pull vertices in maya, no sculpting or complicated workflow. The minotaur model is the original sculpt…
Hey there, I keep running into the same issue in my projects and I am surely doing something wrong so any advice would be appreciated. This is using 3DS Max and creating game-ready assets. I have created the low and high poly versions of a vehicle. These vehicles have lots and lots of components that I have separated into…
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
An object is of type bpy.types.Object and it doesn't know what a texture is, so what you really want is: - Go through all objects in the scene (context.scene.objects, it's an iterable) - Go through all materials slots of each object (object.material_slots, also an interable) - If the slot has a valid material (because it…
Cheers guys :) These assets are just the high polys at the moment none are textured yet they just have simple materials or colours applied in Zbrush. Once I get the Low polys made I will be adding a lot more detail to them to show signs of use and wear. Should be starting on the lows tonight but have done enough for one…
To those of you accusing Oniram's posting of the private email as unprofessional. Unless you consider being professional a code of ethics to be used in all aspects of your life, and not limited to your profession, then you are using the term out of context. And lets face it, i'm sure none of you are professional in every…
Hey guys So, I'm trying to use the TC curvature shader information of polygon models and I'm a little confused. If I apply the shaders in the example scene to my models the render comes out black, Im assuming this is because they are polygon models and all the example scene uses is nurbs. The site also claims there are…
been continuing to work on capturing images from my imagination and accurately portraying them on paper (more or less) Also picked up more computer science grading work so that is keeping me really busy. That and procrastination on largish projects until the last second. But I always seem to get them done on time with a…
Hello Here's a little tool I made: https://dl.dropboxusercontent.com/u/167380/Copy-Paste Transforms.ms I hope it can help :) You just need to execute it in both max sessions. It uses object names to paste in your current selection or paste from specific nodes to a selection :) It saves transforms compared to parent, or…