Is there any way to get an object to cast shadows with SSAO differently than the rest of the scene? It seems like it should be possible with layers but I haven't been able to figure out how to do it. Basically, I want a stronger shadow under the car, but not elsewhere. Image:
I wasted so much time last year trying to find any generative AI that would do something helpful in gameart production. Very much to my surprise I found absolutely nothing . Especially after all those short AI youtube vertical videos. The gameart depends on subtle nuances too much, especially in realistic style . Too…
Cool Scott. Big Congrats. I grew up in L.A.,went to Culver Middle School and used to hang out at Fox woods Mall. Good Times. One Day I'll get back to the west coast.
if you're not sharing texture with other assets then only use trim techniques where it actually helps and don't be afraid to bump your texel density if that's what you need to make it look right. at 1024px/metre, 1 pixel is <1mm across : at this density you need to get pretty close to a surface to see pixels (even at 4k)…
Well, i dont really see the problem. If your modelling sucks you probably wont get hired. Survival of the fittest no? If i had to name one cept for those already mentioned i would say stereotypical content
I think you should try looking for some solid reference of what you want to aim for. Obviously you won't get the exact scene you want but some images with the kind of lighting you want and some with maybe the vibe you want to emulate. Bring those into a pureref board to sit beside your workspace to see what elements you…