Is there any way to get an object to cast shadows with SSAO differently than the rest of the scene? It seems like it should be possible with layers but I haven't been able to figure out how to do it. Basically, I want a stronger shadow under the car, but not elsewhere. Image:
Cool Scott. Big Congrats. I grew up in L.A.,went to Culver Middle School and used to hang out at Fox woods Mall. Good Times. One Day I'll get back to the west coast.
Hi! Cool to see an update. I must say though, the shading on the terminal still looks off, like the normal map is not working with the mesh shading. I would doublecheck against the shading in your texturing app that all looks as intended in engine. If you want a second pair of eyes on it, feel free to share files (for…
Well, i dont really see the problem. If your modelling sucks you probably wont get hired. Survival of the fittest no? If i had to name one cept for those already mentioned i would say stereotypical content
This looks really cool. But it's very very dark, hard to see all the hard work you put into it. Generally I like to avoid pure blacks, since it's really just filling the frame with a whole lot of nothing. You can still get dramatic lighting without crushing all the shadows into nothingness. I'd suggest adding a soft…