Hey guys, sorry for the late reply. benji: Thanks man. I'm currently in my last year at Northumbria University (it's in Newcastle). d1ver: Thanks Andrew, you make a good point. Unfortunately, I'm running on a tight deadline so there is a limit to what I can do within that time and I had to narrow down the focus on my…
alright, so i've done a fair bit of research, thanks again for all the info, a lot more to consider than i originally thought. I've narrowed down my choices and i just need a second opinion on a few models. I'l be going for the dual setup again.…
Sorry to bring this thread back, but there was a post in a thread on the 3dcoat forums that I thought was very thoughtful, and would certainly refresh our views on specular: http://www.3d-coat.com/forum/index.php?showtopic=3561&view=findpost&p=30378 The bold bits are quoted from someone who was much less knowledgeable on…
Can not wait to get my hands on Unreal 4. And at a guess I would say the Killzone characters look like they are around 35K [ame=" https://www.youtube.com/watch?v=Nn7sj4gmfjY"]Playstation 4: Meeting 2013 Killzone 4 Gameplay Trailer PS4 [HD] - YouTube[/ame]
Hey forgot to post this but heres a link of a guy who photographed the Viper when they were auctioning it off. http://www.flickr.com/photos/aharvey2k/3518572240/in/set-72157617943480788/
This is extremely engine specific and not really a general statement that you can make, I don't think. Its quite easy(engine wise) to pack 2 256x512s into the space of 1 512x512, its not like you're using 357x932 instead of a 512 or something weird like that. But again this is highly dependent on how your engine loads…
I can agree with that...especially when Ubi TO (according to one director) is planning to ramp up to an 800 sized staff by 2020....and they're preferring local. (last year's employee count = 350)